One letter, three windows, and a frame that moves.
Direction 12 out of thirteen. The identity is not a picture of a d: it is one drawn letterform, deliberately larger than anything that will ever hold it, and a frame that keeps a different part of it depending on where it lands. The letter never changes size relative to itself, the frame does.
Which means there is no such thing as a wrong crop, only crops that are on the rule and crops that are not. This page sets the rule, cuts the three canonical windows, moves between them, sets the word beside them, and then puts the whole thing into the product.
Settled while this was being built: the app icon and the favicon are crop A, and the wordmark is Inter 800 tightened, with the second d in petrol when the word stands alone.
← back to all thirteen directionsThe letterform, and where the windows sit
The glyph is drawn once on a 100 unit square: a bowl of 23 with a 15 wall, centred at 40 so it runs into the stem rather than touching it, and a stem of 15 from 6 to 90. Three square windows are cut out of it. Everything else on this page is one of those three, at some size, on some ground.
The windows get smaller as they move up and to the right, which is the whole system in one sentence: the tighter the crop, the more abstract the mark. A is still a letter. B is a shape with a memory of a letter. C is a brand colour with an edge in it. Each one is the right answer at a different distance from the person.
The three crops
Same glyph, same wall thickness, same corner radius as a share of the frame. Only the window changes. Each is shown on petrol, then walked down to the size it actually has to survive.
The frame moves, the letter does not
The three crops are three stops on one continuous move. The letter is fixed in space and the window travels across it, from the bowl to the joint to the stem, tightening as it goes. Watching it once teaches the whole system, which is the only honest job an identity animation has.
Where it is allowed
The launch screen, the first run, the empty state and the share card render. Places a person meets the brand rather than uses the product.
Where it is not
Never in the app bar, never on a screen that is loading, never on a repeat visit. A mark that moves while somebody is trying to read a number is the opposite of calm.
The physics
Eight seconds, one loop, a single easing that starts and ends at rest. It holds on each crop for about a second and a half: long enough that each stop is a composition and not a frame of a video.
Not only squares
The rule survives the frame changing shape, which is the part a static logo cannot do. A wide card and a tall story are the same letter with a different window cut out of it, not a squeezed version of the same picture.
The round frame is the proof that this is a system and not a logo: nothing was redrawn, the window simply stopped having corners. The one rule it obeys is the one below, that the letter must leave the frame on at least two sides.
The word, cut to match
The mark is a fragment of a d, so the wordmark cannot be the app bar's ordinary label set a bit bolder: it has to be the same letter, at the same weight, with the same appetite for tightness. Inter 800, the whole word at -0.035em, and the pair of d's closed to -0.13em until the bowls almost meet. The last d is the only coloured letter in the brand.
In the product
Crop A everywhere a person is working, crop B where the brand is presenting itself. The app bar gets the mark at 22, which is two more than the other directions needed, because a filled chip carries less weight per pixel than a line drawing.
The rule, written down
A cropping system without rules is a licence to draw anything and call it the logo. Five lines, and any new frame either obeys them or is not the mark.
1. The letter is never redrawn
One geometry: bowl 23 with a 15 wall, stem 15 from 6 to 90, on the 100 unit square. A new surface gets a new window, never a new drawing.
2. It must leave on two sides
Every window has to be crossed. The moment the whole letter fits inside the frame it stops being a crop and becomes a logo in a box, which is the thing this direction exists to avoid.
3. The corner is the product's
The frame's radius is 23.4 per cent of its short side, which is the same relationship as
the app's own --radius on a card. The mark never invents a curve.
4. Two colours, and one of them is the ground
Letter in petrol, field in paper. At these windows the letter covers about two thirds of the frame, so this is what makes the mark read as petrol. Inverted only on the phone icon. Never a third colour, never an outline.
5. Below 16 it is crop A or nothing
B and C are not small marks. At favicon size the counter is the only thing holding the letter together, and only A has it.
What happens if this is locked
- The geometry and the five rules go into concept.md under Brand, with the attribute each one traces to, so it is a decision and not a drawing that appeared.
- The glyph lands in design/system/ as one file, and the three crops become three
exported assets from it. The lockup joins the kit beside
.appbar, so it reaches all 54 screens through the kit and not by editing screens. - The favicon, the app icon and the touch icon are all cut from crop A, and the repository stops having no icon at all.
- The wordmark replaces the app bar's label in the kit: 800 at -0.035em with the pair at
-0.13em, where today it is 700 at +0.02em. That is a value change with a named reason,
so it goes in the log, and it reaches all 54 screens through
kit.css. - The motion rule above goes into the animation stage as the first entry, since it is already written and already has a reason.
Nothing here touches a token value. What it does add is a named exception to where petrol is allowed: the brand is the fourth place, beside the primary action, the current selection and the trust line, and it never appears inside a screen's content. Written down here so the next person finds the reason and not just the colour.
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